Can VR replace an axe and a hammer? Research of a new methodology of conducting hands-on activities Cover Image

Can VR replace an axe and a hammer? Research of a new methodology of conducting hands-on activities
Can VR replace an axe and a hammer? Research of a new methodology of conducting hands-on activities

Author(s): Alex Świątkowski
Subject(s): ICT Information and Communications Technologies, Globalization, Sociology of Education
Published by: Wydawnictwo Uniwersytetu Komisji Edukacji Narodowej w Krakowie
Keywords: VR; education; games; technology; survival; Unity;

Summary/Abstract: The purpose of the below article is to show the potential of new technologies applied as edu cational aids, emphasizing VR technology. The text is an elaboration on differences between traditional and modern learning methods, as well as expected drawbacks and advantages of implementing VR as teaching resource in Polish elementary schools. The article’s second section presents the development of an educational game proto type, designed to compromise the overall lack of technical resources and a proper workshop. It describes the most important research preceding implementation (in depth interviews), design brief phrased based on the interviews, mechanics from the prototype, and task based usability tests organized once it was completed. The testing session is summarized by a focus group interview with students who tested the game and their technology teacher. This pro ject not only draws out the urgent need of revamping the current teaching methods, but above all provides an easy and relatively cheap way of achieving it.

  • Issue Year: XII/2022
  • Issue No: I
  • Page Range: 188-203
  • Page Count: 16
  • Language: English
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