SKILL GENERATOR ASSESSMENT GAME
SKILL GENERATOR ASSESSMENT GAME
Author(s): Cosmin HERMAN, Carmen Epure, Elena DOCHIE, Anca Mustea, Ovidiu MorariuSubject(s): ICT Information and Communications Technologies
Published by: Carol I National Defence University Publishing House
Keywords: Skills; assessment; gamification;
Summary/Abstract: The workshop aims to show the methods used for the developing of the transversal Skill Generator Assessment Game. The objectives are: - Enhancing digital integration in learning, teaching, training and youth work at various levels; - Promoting entrepreneurship education and social entrepreneurship among young people. The workshop describes the steps for developing an ICT-based education tool simulating real life situations in order to support apprentices/VET students to enhance and foster transversal skills needed by the current labour market. The score system embedded within the e-learning tool, instead, will provide a structure for the assessment of the skills developed. Due to the current labour market changes, there is a clear tendency towards the broadening of the required skills portfolio at all occupational levels, linked to "non-routine" tasks. For example, ICT professionals have to develop skills in marketing or management; services workers have to develop customeroriented skills and digital literacy or tourism services professionals have to look for new ways to attract interest by potential clients. In many knowledge-intensive sectors, skills as managerial and scientific knowledge are in fact more and more frequently needed. This reflects the growing demand from employers for transversal key competences.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 12/2016
- Issue No: 03
- Page Range: 90-96
- Page Count: 7
- Language: English