Gertrude Stein plays video games
Gertrude Stein plays video games
Author(s): Paweł SchreiberSubject(s): Fine Arts / Performing Arts
Published by: Instytut im. Jerzego Grotowskiego
Keywords: landscape; video game narrative; Gertrude Stein; The Legend of Zelda; play
Summary/Abstract: The article juxtaposes the problems of spatiality and repetition in video game narrative with Gertrude Stein’s notion of the landscape play, in which the linear plot dissolves in favour of a complex network of connections between different elements of the work. Several examples are discussed, from The Legend of Zelda: Breath of the Wild to the Dark Souls series, showing the possible links between video games and Stein’s writing techniques, especially in the field of open world games, where the large, easily accessible spaces make it more difficult to build coherent, organised plots.
Journal: Didaskalia. Gazeta Teatralna
- Issue Year: 2021
- Issue No: 4 English
- Page Range: 167-188
- Page Count: 22
- Language: English