Machina Ludens: The Real and Imagined History of Chess Computers Cover Image

Machina ludens. Rzeczywista i wyobrażona historia komputerów szachowych
Machina Ludens: The Real and Imagined History of Chess Computers

Author(s): Piotr F. Piekutowski
Subject(s): Logic, Cognitive Psychology, ICT Information and Communications Technologies
Published by: Instytut Slawistyki Polskiej Akademii Nauk
Keywords: artificial intelligence; computer chess; posthumanism; science fiction; game; non-human; Stanisław Lem; Ludwik Niemojowski;

Summary/Abstract: The essay offers a reading of the place of non-human machines in the game discourse, focusing on computer chess’s real as well as literary and film history. Chess, as the Drosophila melanogaster of artificial intelligence, a special case facilitating the study of the entire field, allows for going beyond the primary area of interest – computer science – and entering the realm of the text, where new languages of storytelling and new contexts present themselves. The paper discusses a multifaceted, posthumanist analysis of the game as a medium of non-anthropocentric and empowering narratives of the Other. It also sheds new light on the ongoing paradigm shift in human categories and human-technology relations.

  • Issue Year: 2021
  • Issue No: 17
  • Page Range: 1-17
  • Page Count: 17
  • Language: Polish