PROJECT-BASED AND PROBLEM-BASED TEACHING PROGRAMMING
PROJECT-BASED AND PROBLEM-BASED TEACHING PROGRAMMING
Author(s): Veronika Stoffová, Roman HorváthSubject(s): School education, Educational Psychology, Health and medicine and law, ICT Information and Communications Technologies, Distance learning / e-learning
Published by: Carol I National Defence University Publishing House
Keywords: algorithms and programming; playful way of teaching; game-based learning; gamification;
Summary/Abstract: The article reports on the methods and forms of teaching programming used by the authors during the COVID-19 coronavirus pandemic. It describes how the authors communicated and discussed with the learners, how they changed and adapted their full-time teaching to distance learning, how they managed to maintain and adapt the best practices from classical teaching programming, and how teaching aids were changed to practical distance learning. They also analyse the suitability of some methods for distance learning such as problem-based and project-based teaching programming; programming according to instructions; use of classic and interactive electronic textbooks; use of programming courses via the internet; computer game programming, and gamification of programming.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 17/2021
- Issue No: 01
- Page Range: 545-552
- Page Count: 8
- Language: English