The Object Gives Rise to Thought: Hermeneutics of Objects in Disco Elysium
The Object Gives Rise to Thought: Hermeneutics of Objects in Disco Elysium
Author(s): Michał KłosińskiSubject(s): Visual Arts, Hermeneutics, ICT Information and Communications Technologies, Ontology
Published by: Tallinna Ülikooli Balti Filmi- ja Meediakool
Keywords: Disco Elysium; video game; Hermenautics of Objects; Object-Oriented Ontology;
Summary/Abstract: The article presents an analysis and interpretation of Disco Elysium, an award-winning videogame published by ZA/UM studio in 2019. The main problem explored in the research concerns the ontological basis upon which the game builds the complex personality of its protagonist and his relationship with the story world. The main theoretical works utilized in the analysis and interpretation are Object-Oriented Ontology by Graham Harman and Existence and Hermeneutics by Paul Ricoeur. My thesis is that Disco Elysium presents time, events and history as the effects of various tensions between the protagonist and the objects. In doing so, the game offers a non-anthropocentric perspective on human being and gives rise to questions about objects as a basis for rethinking the human condition. The article concludes with the formulation of a possible new hermeneutical approach founded on Object-Oriented Ontology.
Journal: Baltic Screen Media Review
- Issue Year: 2021
- Issue No: 9
- Page Range: 56-66
- Page Count: 11
- Language: English