Подбор на игрови двигатели при разработка на 3D интерактивно съдържание в обучението
Selection of game engines in the development of 3D interactive content in education
Author(s): Ivailo BurovSubject(s): Social Sciences, Economy, Education, ICT Information and Communications Technologies
Published by: Шуменски университет »Епископ Константин Преславски«
Keywords: 3D; training; multimedia content; game engines; 3D modeling products; interactive content
Summary/Abstract: This article is a continuation of the articles "3D interactive multimedia content in education. Exemplary model for implementation"[8] and "Selection of universal software products for the development of 3D interactive content in education"[7], with the focus on choosing a 3d game engine suitable for creating interactive 3d game content in education.
Journal: Годишник на Шуменския университет „Епископ Константин Преславски“. Педагогически факултет
- Issue Year: XXV/2021
- Issue No: 1
- Page Range: 335-345
- Page Count: 11
- Language: Bulgarian