Digital Game-Based Learning Model as an Educational Approach
Digital Game-Based Learning Model as an Educational Approach
Author(s): Şule KavakSubject(s): Preschool education, Educational Psychology, Cognitive Psychology, Developmental Psychology, Social Informatics
Published by: Association of Scientists and Intellectuals of Kosovo
Keywords: 21st Century; STEM; Game; Technology; Digital Natives; Early Childhood;
Summary/Abstract: Today, the rapid development of technology has also affected the existing learning processes. In addition, this development has made it necessary for children to develop skills by the needs of the 21st century. In this research, an alternative to the question of how we can support and update learning activities suitable for our age is presented. Digital game-based learning concepts are explained in the light of the literature and suggestions on how to use them from early childhood are presented. Game is the most important supportive activity for development areas in early childhood. It also similarly affects learning processes. Learning with play makes the child more active and makes him excited about learning. This increases the motivation to learn. According to the research, when DGBL is used effectively, it has been seen that children support many 21st century skills such as critical thinking, problem-solving, and cooperative learning. This review demonstrated the importance of combining learning and game of digital technology used as an education model. In addition, Practical recommendations are presented for using technology in preschool children.
Journal: Prizren Social Science Journal
- Issue Year: 6/2022
- Issue No: 2
- Page Range: 62-70
- Page Count: 9
- Language: English