Balancing between Paidia and Ludus: Video Games in School’s Teaching and Learning Process Cover Image

Balansuojant tarp paidia ir ludus: kompiuteriniai žaidimai mokyklos ugdymo(si) procese
Balancing between Paidia and Ludus: Video Games in School’s Teaching and Learning Process

Author(s): Gintė Marija Ivanauskienė
Subject(s): Media studies, School education, Pedagogy
Published by: Vilniaus Universiteto Leidykla
Keywords: playfulness; seriousness; video game; play; game; school; media literacy;

Summary/Abstract: This article aims to discuss the ambiguous (paidia and ludus) nature of video games: what challenges and possibilities this characteristic brings into teaching and learning in schools while integrating video games. The empirical part – a case study of the project „Big Small Screens. Media Literacy in Schools of Lithuania“ (analysis of the documents and the interviews with teachers, who selected video games while participated in the project), which ,among other audiovisual medias, video games were analyzed. The research shows that the project tries to highlight the serious side (ludus) of video games, which is less familiar in schools, suggesting to integrate it in class when analyzing and creating (them or with them). Yet the experiences of the teachers revealed that they are more likely to use the playful side (paidia) of video games in their classes and experience difficulty when integrating the serious side of video games because of various challenges, thus the possibilities of integrating video games in teaching and learning is limited.

  • Issue Year: 2022
  • Issue No: 48
  • Page Range: 101-115
  • Page Count: 15
  • Language: Lithuanian