Esport and simracing markets – The effects of COVID-19, difficulties and opportunities
Esport and simracing markets – The effects of COVID-19, difficulties and opportunities
Author(s): József Márton Kovács, Ágnes SzabóSubject(s): Sports Studies
Published by: Akadémiai Kiadó
Keywords: esport; simracing; esport business; esport markets; pandemic effects
Summary/Abstract: The esport industry is emerging and constantly changing. The pandemic has had a significant impact on esport and its markets and has affected the whole ecosystem. The focus of this paper, besides esport, is simracing: due to the limitations on physical events, motorsports have had to convert their races to the digital world. The aims of the article are: (1) to identify the changes in the esport and simracing world and markets caused by the pandemic, (2) to examine the difficulties and challenges that the industry is facing, and (3) to explore the opportunities for the further development of the business. Our research methodology involved in-depth interviews with industry professionals from different backgrounds. The results show that esport and simracing need to become more economically sustainable, and changes are required in all related markets. This article identifies such opportunities. Despite the difficulties, esport will continue to be a major player in the digital world and in the world of sports.
Journal: Society and Economy. In Central and Eastern Europe ǀ Journal of the Corvinus University of Budapest
- Issue Year: 44/2022
- Issue No: 4
- Page Range: 498-514
- Page Count: 17
- Language: English