Cloud Gaming: An Antipandemic Case for Restaurants
Cloud Gaming: An Antipandemic Case for Restaurants
Author(s): Lyudmila Bovsh, Inna Levytska, Larysa Hopkalo, Alla Rasulova, Kateryna KompanetsSubject(s): Business Economy / Management, Health and medicine and law, ICT Information and Communications Technologies
Published by: ASERS Publishing
Keywords: restaurant; customer environment; COVID-19; gamification; mobile application; mobile gaming; cloud gaming; chatbot;
Summary/Abstract: The study covers a review and testing of solutions for gamification of the restaurant business, which in a pandemic lockdown makes information services attractive to consumers. An architectural composition of gaming client environment of the restaurant was built. A priori probabilities of increasing consumer loyalty to the restaurant entity, which attracts its own server platform, complementing it with cloud gaming, have been determined.
Journal: Journal of Environmental Management and Tourism (JEMT)
- Issue Year: XIII/2022
- Issue No: 6(62)
- Page Range: 1705-1711
- Page Count: 7
- Language: English
- Content File-PDF