Czy rozbudowana struktura może być transparentna? Analiza interfejsu gry Wiedźmin 3: Dziki Gon z uwzględnieniem jego wpływu na immersję gracza
Can a Developed Structure be Transparent? The Analysis of Witcher 3: Wild Hunt Interface with Regard to its Influence on the Player’s Immersion
Author(s): Katarzyna GozdowskaSubject(s): Fine Arts / Performing Arts, Visual Arts, Sociology of Art
Published by: Uniwersytet Adama Mickiewicza
Keywords: witcher; interface; immersion; emersion; Andrzej Sapkowski
Summary/Abstract: In this article I analyze the interface of The Witcher 3: Wild Hunt with regard to its transparency as well as its influence on the player’s immersion. Furthermore, I scrutinize all measures used by the interface to decrease the effect of emersion, which might appear as game informa-tion is being read by the player. I also consider the literary context in my research – I reflect on how the interface refers to Andrzej Sapkowski’s Witcher cycle and how these references have been implemented in the interface structure.
Journal: Homo Ludens
- Issue Year: 12/2019
- Issue No: 1
- Page Range: 13-35
- Page Count: 23
- Language: English