Budowa fikcyjnego świata w grze Wiedźmin 3: Dziki Gon
Creation of the fictional world in The Witcher 3: Wild Hunt
Author(s): Krzysztof JańskiSubject(s): Fine Arts / Performing Arts, Visual Arts, Sociology of Art
Published by: Uniwersytet Adama Mickiewicza
Keywords: worldbuilding; video games; The Witcher
Summary/Abstract: The article focuses on worldbuilding techniques used in The Witcher 3: Wild Hunt in order to create a self-contained fictional world. Firstly, an overview of the characteristics of game spaces is provided. Secondly, following a brief introduction to Andrzej Sapkowski’s fiction, the article discusses the design methods the game uses for representing topography, architecture, human and nonhuman activity, as well as for providing background information about various locations. It is concluded that the game space may be seen as an independent ontological construct and not only a framework for gameplay.
Journal: Homo Ludens
- Issue Year: 11/2018
- Issue No: 1
- Page Range: 117-133
- Page Count: 17
- Language: Polish