Poziom immersji a identyfikowanie botów w wieloosobowej grze online — studium przypadku gry World of Warships
Immersion level and bot player identification in a multiplayer online game:The World of Warships case study
Author(s): Paweł Łupkowski, Violetta KrajewskaSubject(s): Fine Arts / Performing Arts, Visual Arts
Published by: Uniwersytet Adama Mickiewicza
Keywords: immersion; multiplayer online games; bot player identification; unsuspecting Turing Test
Summary/Abstract: n this paper we present the results of an experimental study of bot identification in a multiplayer online game. Our game of choice for the study was World of Warships. The tested group consisted of 30 subjects (15 experienced players and 15 players without significant experience in this domain). Subjects played the game against bots or against human players. The main hypothesis for the study was that the more immersed a player was, the less accurate s/he will identity the opposing players (as human players or as bots). On the basis of the results, this hypothesis cannot be confirmed.
Journal: Homo Ludens
- Issue Year: 11/2018
- Issue No: 1
- Page Range: 155-171
- Page Count: 17
- Language: Polish