Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective
Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective
Author(s): Slobodan Adžić, Tijana Savić Tot, Verica Savić, Marija Runić-Ristić, Vilmoš TotSubject(s): Education, Sociology of Education
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: gender; academic performance; studying; video games
Summary/Abstract: The results of previous studies showed that male students have a lower average grade than female students. Men are also reported to play more video games than women. We were interested in whether male students maintain the same pattern of behavior in relation to playing games during the exam period and how this affects their average grade compared to female students. If male students spend more time playing video games compared to female students, their academic performance may decrease as time spent on academic activities is replaced by video game play. In a survey of 400 university students, the authors focused on the gender characteristics of students and their achievements. Our results showed that female students studied more and played video games less during the exam periods compared to male and non-binary students, which is the reason for a higher total average grade in contrast to others.
Journal: TEM Journal
- Issue Year: 12/2023
- Issue No: 2
- Page Range: 832-839
- Page Count: 8
- Language: English