Choosing the Right Tool: Board and Digital Games in Education Cover Image

Choosing the Right Tool: Board and Digital Games in Education
Choosing the Right Tool: Board and Digital Games in Education

Author(s): Vajk Pomichal
Subject(s): Social Sciences, Media studies, Essay|Book Review |Scientific Life, Communication studies, Sociology, Theory of Communication, Scientific Life
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: add-ons;

Summary/Abstract: Games have long been recognized as valuable tools for engaging and educating students in any age group.1 There are already a number of board games and digital games that have been created with an educational purpose and which are successfully used for education. Examples include learning a foreign language2, developing problem-solving skills3, helping children with ADHD4, improving social sensitivity5 or developing critical thinking skills.6

  • Issue Year: 6/2023
  • Issue No: 1
  • Page Range: 128-131
  • Page Count: 4
  • Language: English
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