CONSCIENTIOUSNESS, IMMERSION,
AND GAME CHANCE TYPE: PROBLEMATIC VIDEOGAMES USE PREDICTORS AMONG PROFESSIONAL ONLINE BOARD GAMERS Cover Image

CONSCIENTIOUSNESS, IMMERSION, AND GAME CHANCE TYPE: PROBLEMATIC VIDEOGAMES USE PREDICTORS AMONG PROFESSIONAL ONLINE BOARD GAMERS
CONSCIENTIOUSNESS, IMMERSION, AND GAME CHANCE TYPE: PROBLEMATIC VIDEOGAMES USE PREDICTORS AMONG PROFESSIONAL ONLINE BOARD GAMERS

Author(s): Marcin Wojtasiński, Przemysław Tużnik, Andrzej Cudo
Subject(s): Social psychology and group interaction, Cognitive Psychology, Health and medicine and law
Published by: Towarzystwo Naukowe KUL & Katolicki Uniwersytet Lubelski Jana Pawła II
Keywords: problematic videogames use (PVG); immersion; conscientiousness; online board games; moderated mediation analysis;

Summary/Abstract: Several reports on the potential relationship between immersion experienced by gamers and proble- matic videogames use (PVG) have recently appeared in the literature but their results often vary. This discrepancy may be due to the fact that games can be chance-dependent (CDG) or chance-indepen- dent (CIG). This may also be due to the nature of the relationship between immersion and PVG with a personality trait (conscientiousness), which is an antecedent of both variables. We decided to check whether conscientiousness and PVG relationship will be mediated by immersion and whether this relationship is dependent on the game type. The survey was addressed to board game club members who represented professional players, based on the time spent playing games as well as the ranking criterion. Ninety-four CDG and CIG players responded to the survey. The model proposed in this pilot study showed that conscientiousness explains PVG directly in CIG players, whereas in CDG players this mechanism is mediated by the immersion they experience. This discovery sheds new light on the potential motivational causes of PVG, which depend on both immersion and the chance type of game.

  • Issue Year: 25/2022
  • Issue No: 4
  • Page Range: 367-383
  • Page Count: 17
  • Language: English
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