Let's Go On A Virtual Reality Trip!: The Effect on the Students’ Literacy, Interest, and Satisfaction in Cultural Learning Cover Image

Let's Go On A Virtual Reality Trip!: The Effect on the Students’ Literacy, Interest, and Satisfaction in Cultural Learning
Let's Go On A Virtual Reality Trip!: The Effect on the Students’ Literacy, Interest, and Satisfaction in Cultural Learning

Author(s): Vina Iasha, Muhammad Japar, Arifin Maksum, Bramianto Setiawan
Subject(s): Education and training, Higher Education
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Culture; learning media; literacy; virtual reality

Summary/Abstract: This research focused on the effect of a field trip-based virtual reality (VR) application on literacy, interest, and satisfaction of elementary school students. A quasi-experimental method was used with 370 participants from 6 areas in Jakarta. Data was collected using multiple-choice questions and questionnaires, while analysis used descriptive statistics and independent sample t-tests. The result indicated that Fieldtrip-based Virtual Reality (FVR) positively and significantly influenced cultural learning. First, FVR enhances students' literacy skills by providing an immersive experience. Moreover, its interactive features increase students' interest in cultural learning. Then, the unique and fun virtual environment increases satisfaction when learning is taking place. In conclusion, this study demonstrates the favorable influence of FVR on students' cultural learning, underscoring its potential as an effective educational tool for primary school students.

  • Issue Year: 12/2023
  • Issue No: 4
  • Page Range: 2488-2499
  • Page Count: 12
  • Language: English
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