THE USE OF ANIMATION IN DIGITAL GAME DESIGN: CASE OF STREET FIGHTER Cover Image

DİJİTAL OYUN TASARIMINDA CANLANDIRMA KULLANIMI: STREET FIGHTER ÖRNEĞİ
THE USE OF ANIMATION IN DIGITAL GAME DESIGN: CASE OF STREET FIGHTER

Author(s): Mustafa Hikmet Aydingüler
Subject(s): Visual Arts, ICT Information and Communications Technologies
Published by: Sanat ve Dil Araştırmaları Enstitüsü
Keywords: Digital game design; animation; motion graphics; character design;

Summary/Abstract: Due to developing computer technologies, access to information has accelerated and the production of information has gained momentum. As a result of these developments, digital innovations have become effective in almost every aspect of daily life. Especially the cinema, animation and graphic design sectors have started to transform rapidly digitally. The process of showing drawings that do not have movement in reality as if they are moving in a moving way is called animation. Although animation techniques were first started to be used in the field of cinema, the most common area of use today is digital games. Considering Turkey's young population, it is likely that the digital game industry and animation production will gain momentum in the coming years. In this study, game graphics used in digital game design were designed, produced and animated. The data obtained as a result of the study were shared as open source and it was aimed to contribute to the literature in the field of digital game design. In addition, this article is intended to guide researchers working in the fields of digital game and animation design.

  • Issue Year: 11/2023
  • Issue No: 83
  • Page Range: 355-366
  • Page Count: 12
  • Language: Turkish
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