Dual-process model and competitiveness as predictors of in-game toxicity
Dual-process model and competitiveness as predictors of in-game toxicity
Author(s): Michał KostewiczSubject(s): Media studies, Communication studies, Social Informatics
Published by: Wydawnictwo Uniwersytetu Warmińsko-Mazurskiego w Olsztynie
Keywords: social dominance orientation; right-wing authoritarianism; ambivalent sexism; computer games; competitiveness; toxicity;
Summary/Abstract: The objective of this research was to gain a better understanding of in-game toxicity by measuring general harassment in computer games, sexual harassment in computer games, and video game sexism. A proposed dual-process model was used with social dominance orientation and right-wing authoritarianism as the main predictors and benevolent sexism and hostile sexism as additional independent variables. A total of 834 participants, of which 40% were female, completed an online survey. The data was analysed using t-tests and a structural equation model. Social dominance orientation was found to be a better predictor than right-wing authoritarianism, consistent with previous research. The variance of video game sexism was explained by 50%, while the variance of general harassment in computer games and sexual harassment in computer games was explained by 8% and 13%, respectively. Competitive game players had statistically higher scores on all three dependent variable scales.
Journal: Media – Kultura – Komunikacja Społeczna
- Issue Year: 19/2023
- Issue No: 1
- Page Range: 277-296
- Page Count: 20
- Language: English