Towards a Hyperreal Narrative Theory: Cyberspace Films and Simulation Storytelling Cover Image

A hiperreális elbeszéléselmélet felé. Kibertérfilmek és szimulációs történetmesélés
Towards a Hyperreal Narrative Theory: Cyberspace Films and Simulation Storytelling

Author(s): Anna Bátori
Subject(s): Media studies, Film / Cinema / Cinematography
Published by: Korunk Baráti Társaság
Keywords: film theory; storytelling; video games; simulation; transmediality

Summary/Abstract: The adaptation and narrativization of computer games in contemporary Hollywood blockbuster cinema signal a new age where information patterns align with narrative codes. The combination of video games, virtual cinematography, and live action not only reshapes our very understanding of spectatorship and invites new, embodied narrative and phenomenological approaches to digital cinemas but – by spatiotemporal jumps into other diegetic spaces – offers great challenges of narrative comprehension. By applying Baudrillard’s concept of simulation, simulacra, and hyperreality to cinema and multiverse words, the paper examines the evolution of cyberspace films and the shift from simulation narratives to simulacra in other worlds. The examination mainly focuses on the textual-narrative analysis of Tron (1982) and its sequel, Tron: Legacy (2010) as well as Avalon (2001), and it draws from a wide range of theoretical discourses including film and media studies, digital media, cultural studies, and phenomenology. The main aim of the analysis is to sketch a cyberspatial formula of a narrative equation that demonstrates the interplay of diegetic and metadiegetic layers. It forges a path forward to a new film theory that focuses on transforming of simulation storytelling into hyperreal simulacra narratives.

  • Issue Year: 2024
  • Issue No: 02
  • Page Range: 19-28
  • Page Count: 10
  • Language: Hungarian
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