Virtual Reality and Gamification in Hospitality Education at Front Desk Cover Image

Virtual Reality and Gamification in Hospitality Education at Front Desk
Virtual Reality and Gamification in Hospitality Education at Front Desk

Author(s): Nurul Halimatul Asmak Ismail, Samer A. B. Awwad, Rajermani Thinakaran, Wei Boon Quah, Mohana Muniandy
Subject(s): Education
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Virtual reality; gamification; hospitality; education; front desk

Summary/Abstract: Virtual reality (VR) is recognized as an intelligent and digital technology that has impacted numerous sectors and environments. VR in the classroom acts like a digital tool for the students and the teachers to achieve educational goals as it enhances understanding, critical thinking, visualization levels, and problem-solving skills. In addition, gamification as a motivational factor is integrated with VR. This study investigates the usage of VR and gamification in hospitality educational environment mainly at the front desk. This is to be beneficial to an individual's knowledge and abilities, which should be prioritized in the future, and that earlier experience should be given credit for future employability and education quality.

  • Issue Year: 13/2024
  • Issue No: 3
  • Page Range: 1973-1980
  • Page Count: 8
  • Language: English
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