Serious Video Game to Improve the Learning of Software Design Patterns Cover Image

Serious Video Game to Improve the Learning of Software Design Patterns
Serious Video Game to Improve the Learning of Software Design Patterns

Author(s): Alan R. L. Loyola Alvarez, Segundo E. Cieza-Mostacero
Subject(s): Electronic information storage and retrieval
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Serious video game; learning; SUM methodology; software design patterns; academic software

Summary/Abstract: The primary aim of this study conducted in 2023 was to enhance the understanding of software design patterns at a private university in Trujillo. Utilizing an applied, purely experimental design, the research involved 60 fourth-semester students from the systems engineering program, divided equally into a control group (CG) and an experimental group (EG). The latter group engaged with a serious video game as part of the learning process. Data collection was facilitated through questionnaires and observation, and analyzed using Jamovi software version 2.4.11. Findings indicated notable improvements: a 5-point increase (25%) in knowledge retention (LKR), a 1-point rise (5%) in understanding (LU), a 0.46-point growth (9.2%) in motivation (LM), and a 0.50-point boost (10%) in satisfaction (LS). The study concluded that integrating a serious video game significantly bolstered the learning of software design patterns at the institution.

  • Issue Year: 13/2024
  • Issue No: 3
  • Page Range: 2557-2567
  • Page Count: 11
  • Language: English
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