Serious Video Game to Improve the Learning of Software Design Patterns
Serious Video Game to Improve the Learning of Software Design Patterns
Author(s): Alan R. L. Loyola Alvarez, Segundo E. Cieza-MostaceroSubject(s): Electronic information storage and retrieval
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Serious video game; learning; SUM methodology; software design patterns; academic software
Summary/Abstract: The primary aim of this study conducted in 2023 was to enhance the understanding of software design patterns at a private university in Trujillo. Utilizing an applied, purely experimental design, the research involved 60 fourth-semester students from the systems engineering program, divided equally into a control group (CG) and an experimental group (EG). The latter group engaged with a serious video game as part of the learning process. Data collection was facilitated through questionnaires and observation, and analyzed using Jamovi software version 2.4.11. Findings indicated notable improvements: a 5-point increase (25%) in knowledge retention (LKR), a 1-point rise (5%) in understanding (LU), a 0.46-point growth (9.2%) in motivation (LM), and a 0.50-point boost (10%) in satisfaction (LS). The study concluded that integrating a serious video game significantly bolstered the learning of software design patterns at the institution.
Journal: TEM Journal
- Issue Year: 13/2024
- Issue No: 3
- Page Range: 2557-2567
- Page Count: 11
- Language: English