Gamification in the classroom: what is it and how to apply it? Cover Image

La gamificación en el aula: ¿qué es y cómo aplicarla?
Gamification in the classroom: what is it and how to apply it?

Author(s): Roxana Gaiță
Subject(s): Social Sciences, Language and Literature Studies, Education, Pedagogy
Published by: Universitatea de Vest din Timişoara
Keywords: effective learning; E-learning; feedback; motivation; video games;

Summary/Abstract: In the educational context, gamification is the use of "game-based mechanics, aesthetics and game thinking to engage, motivate and promote learning and problem-solving" (Kapp et al. 2014, 4). Gamification uses psychology and education techniques to increase students’ engagement and motivation, capturing their interest in continuing to learn, generating results with a positive impact on their behavior in the classroom. The purpose of this research is to make a theoretical review of the benefits of the use of gamification and to know its application in the educational context.

  • Issue Year: XI/2024
  • Issue No: 2
  • Page Range: 344-357
  • Page Count: 14
  • Language: Spanish
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