La gamificación en el aula: ¿qué es y cómo aplicarla?
Gamification in the classroom: what is it and how to apply it?
Author(s): Roxana GaițăSubject(s): Social Sciences, Language and Literature Studies, Education, Pedagogy
Published by: Universitatea de Vest din Timişoara
Keywords: effective learning; E-learning; feedback; motivation; video games;
Summary/Abstract: In the educational context, gamification is the use of "game-based mechanics, aesthetics and game thinking to engage, motivate and promote learning and problem-solving" (Kapp et al. 2014, 4). Gamification uses psychology and education techniques to increase students’ engagement and motivation, capturing their interest in continuing to learn, generating results with a positive impact on their behavior in the classroom. The purpose of this research is to make a theoretical review of the benefits of the use of gamification and to know its application in the educational context.
Journal: Quaestiones Romanicae
- Issue Year: XI/2024
- Issue No: 2
- Page Range: 344-357
- Page Count: 14
- Language: Spanish