The Gaming Disorder Identification Test (GADIT) – A screening tool for Gaming Disorder based on ICD-11 Cover Image

The Gaming Disorder Identification Test (GADIT) – A screening tool for Gaming Disorder based on ICD-11
The Gaming Disorder Identification Test (GADIT) – A screening tool for Gaming Disorder based on ICD-11

Author(s): GARY C. K. CHAN, John B. Saunders, Daniel STJEPANOVIĆ, CAITLIN MCCLURE-THOMAS, Jason CONNOR, LEANNE HIDES, ANDREW WOOD, Daniel King, KRISTIANA SISTE, Jiang Long, JANNI K. LEUNG
Subject(s): Individual Psychology, Neuropsychology, Clinical psychology, Behaviorism, Substance abuse and addiction, Health and medicine and law
Published by: Akadémiai Kiadó
Keywords: gaming disorder; psychometrics; reliability; validity; scale development; screening tool;

Summary/Abstract: Background: Gaming Disorder was included as an addictive disorder in the latest version of the International Classification of Diseases (ICD-11), published in 2022. The present study aimed to develop a screening tool for Gaming Disorder, the Gaming Disorder Identification Test (GADIT), based on the four ICD-11 diagnostic criteria: impaired control, increasing priority, continued gaming despite harm, and functional impairment. Method: We reviewed 297 questionnaire items from 48 existing gaming addiction scales and selected 68 items based on content validity. Two datasets were collected: 1) an online panel (N 5 803) from Australia, United States, United Kingdom and Canada, split into a development set (N 5 589) and a validation dataset (N 5 214); and 2) a university sample (N 5 408) from Australia. Item response theory and confirmatory factor analyses were conducted to select eight items to form the GADIT. Validity was established by regressing the GADIT against known correlates of Gaming Disorder. Results: Confirmatory factor analyses of the GADIT showed good model fit (RMSEA5

  • Issue Year: 13/2024
  • Issue No: 3
  • Page Range: 729-741
  • Page Count: 13
  • Language: English
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