Gamification of a college course – a case study Cover Image

Gamifikacja kursu na uczelni wyższej – studium przypadku
Gamification of a college course – a case study

Author(s): Kamila Zielińska-Nowak
Subject(s): Media studies, Higher Education , Distance learning / e-learning
Published by: Uniwersytet Adama Mickiewicza
Keywords: gamification; university; game; grading system;

Summary/Abstract: The article describes a case study of gamification of a courseat the University of Wroclaw. The results of two questionnaires are alsopresented – one concerned the students’ approach to the course and theirprevious experience with gamification of education, while the other con-cerned the evaluation of the gamification mechanisms used. The articlepresents an analysis of the students’ behaviour and conclusions about theintroduction of elements known from games in classes – the advantagesof such activities, as well as pointing out the potential risks and problemsthat appeared – both on the part of the student and on my part as a teacher.

  • Issue Year: 16/2023
  • Issue No: 1
  • Page Range: 199-218
  • Page Count: 20
  • Language: Polish
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