Structure, Scoring and Purpose of Computing Competitions
Structure, Scoring and Purpose of Computing Competitions
Author(s): Troy Vasiga, Gordon Cormack, Ian Munro, Graeme KemkesSubject(s): Education
Published by: Vilniaus Universiteto Leidykla
Keywords: informatics olympiad; programming contest; algorithm contest.
Summary/Abstract: We identify aspects of computing competition formats as they relate to the purpose of these competitions, both stated and tacit. We consider the major international competitions -- the International Olympiad for Informatics, the ACM International Collegiate Programming Contest, and top coder -- and related contests whose format merits consideration. We consider the operational impact and possible outcomes of incorporating several of these aspects into scholastic competitions. We advocate, in particular, that contests be designed so as to provide a rewarding experience and opportunity for achievement for all competitors; not just the winners. Specific contest elements that should be considered are: (1) real-time scoring and feedback, (2) rewards for testing and test case creation, (3) tasks with graduated difficulty, (4) collaborative tasks, (5) practice contests and entry-level contests for novices, and (6) inclusion of spectators.
Journal: Informatics in Education - An International Journal
- Issue Year: 5/2006
- Issue No: 1
- Page Range: 15-36
- Page Count: 22
- Language: English