Wieczne teraz? Analiza temporalności gier komputerowych
An Eternam Now? An Analysis of Temporality of Computer Games
Author(s): Magdalena CieleckaSubject(s): Theatre, Dance, Performing Arts
Published by: Instytut Sztuki Polskiej Akademii Nauk
Keywords: Computer games; temporality
Summary/Abstract: In recent decades computer games have managed to emancipate themselves from the constraints of chronological narratives and coherent time, which they were burdened with at the beginning of their existence. Currently they are a flexible medium, susceptible to any experiments involving the theme of temporality, because of mechanisms adopted from older media, and numerous mechanisms permitting them to go beyond human experiences and notions of time. Games not only make use of retrospection and prolepsis, but also produce virtual simulations, in which the passage of time is dramatically different from the one experienced in everyday life. Magdalena Cielecka’s article summarises the state of research on the temporality of computer games and the way this issue is portrayed in games, in particular through games representing innovative temporal structures.
Journal: Kwartalnik Filmowy
- Issue Year: 2014
- Issue No: 86
- Page Range: 171-182
- Page Count: 12
- Language: Polish