Teaching of Computer Science Topics Using Meta-Programming-Based GLOs and LEGO Robots
Teaching of Computer Science Topics Using Meta-Programming-Based GLOs and LEGO Robots
Author(s): Renata Burbaitė, Robertas Damaševičius, Vytautas ŠtuikysSubject(s): Education
Published by: Vilniaus Universiteto Leidykla
Keywords: learning object (LO); generative learning object (GLO); LEGO NXT robot; CS teaching; educational visualization
Summary/Abstract: The paper’s contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and interactions among the components. GLOs are meta-programmed entities to generate LO instances on demand depending on the context of use and learning objectives. A GLO is a black-box entity, which is integrated in the framework through the generating process to source the teaching and learning process via robot-based visualization to demonstrate how programs and algorithms are transformed into realworld tasks and processes. The methodology is tested in the real e-learning setting. The pedagogical outcomes are evaluated by empirical data showing the increase of student engagement level, higher flexibility and reuse enhancement in learning.
Journal: Informatics in Education - An International Journal
- Issue Year: 12/2013
- Issue No: 1
- Page Range: 125-142
- Page Count: 18
- Language: English