Interactive Art: Aspects, Histories and Strategies
Interactive Art: Aspects, Histories and Strategies
Author(s): Ryszard W. KluszczyńskiSubject(s): Media studies
Published by: Łódzkie Towarzystwo Naukowe
Summary/Abstract: The author takes into consideration the problems of interactive art. He analyzes the subject matter in a double context of social interaction and HCI, and examines the structure of interactive situations, their actors, forms of interaction and interfaces, presenting numerous examples of interactive artworks. Using as an example the oeuvre of Myron Krueger, the author then presents the development of interactive art, the conflict between artistic experience understood as contemplation and that understood as interaction, the development of the forms of interactive art understood as interpersonal interaction/communication in the technological context, the interaction with the responsive environment, and finally, the merger of both. He then presents some models of interactive art and models of the proces of interactive artistic communication. In the end, the author presents an open typology of interactive artworks, analyzing in turn an instrument work, a game work, an archive work, a labirynth work, and a rhizome work.
Journal: Art Inquiry
- Issue Year: 2008
- Issue No: 10
- Page Range: 119-146
- Page Count: 28
- Language: English