Art and Life in Second Life
Art and Life in Second Life
Author(s): Martha Carrer Cruz GabrielSubject(s): Media studies
Published by: Łódzkie Towarzystwo Naukowe
Summary/Abstract: One of the many virtual worlds inspired by the cyberpunk literature movement, Second Life has attracted global attention since 2006 and counts millions of residents today. Aligned with the Web 2.0 trends and considered by many as the best digital life at the present moment, the SL Metaverse1 gives flow to cybrid processes. Despite not being a complete novelty – since 3D MUVEs (Multi User Virtual Environments) and social networks have existed on the Web for more than a decade – Second Life brings several new questions and possible influences in language and personal relationships that cannot be ignored. The objective of this paper is to briefly explore the new possibilities for expression and interaction provided by Second Life and other virtual worlds on the Web, especially in art, and to present reflections about their probable influence on the future navigation interfaces on the web. Some selected artworks in Second Life will be pointed out to illustrate the paper.
Journal: Art Inquiry
- Issue Year: 2008
- Issue No: 10
- Page Range: 11-28
- Page Count: 18
- Language: English