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INTEROPERABILITY IN SERIOUS GAMES
INTEROPERABILITY IN SERIOUS GAMES

Author(s): Ştefan Antoniu, Ion ROCEANU, Ioana Andreea Stănescu
Subject(s): Education
Published by: Carol I National Defence University Publishing House
Keywords: serious games; game production; standards; interoper

Summary/Abstract: In recent years, there has been an explosion of academic interest in a variety of new and different interactive media that could be used for education. Some examples of this include serious games, the online world of Second Life and Web 2.0. While researchers and practitioners agree on the multiple benefits and potential of these emerging media in the learning environment, their development remains a challenge. Game applications are usually complex interactive real-time systems, which are non-trivial to implement. This paper approaches the development of simulations, serious games, and other forms of education and training from the perspective of standardization and interoperability, as means to reduce the overall development costs and time. The authors underline the importance of a joint effort that would support both educator and game developer communities and would result in a richer user experience.

  • Issue Year: 7/2011
  • Issue No: 01
  • Page Range: 19-24
  • Page Count: 6
  • Language: English
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