VIDEO GAMES CONTRIBUTION TO STUDENTS’ ENTREPRENEURIAL TRAITS AND INTENT
VIDEO GAMES CONTRIBUTION TO STUDENTS’ ENTREPRENEURIAL TRAITS AND INTENT
Author(s): Alexandra Perju-Mitran, Andreea E. BudaciaSubject(s): Economy
Published by: Fundatia Română pentru Inteligenta Afacerii
Keywords: Entrepreneurship; Entrepreneurial propensity; Structural Equation Modelling
Summary/Abstract: Given the popularity of video games and the influences they may pose on individuals’ psychology and behavior, the present study analyses whether video game playing among university students can be correlated with traits associated with an entrepreneur’s profile, which may, in turn, lead to an entrepreneurial intent. The results of the study reveal that students who do play video games show a higher entrepreneurial intent, this relationship being mediated by several psychological and cognitive characteristics. With regards to the psychological and cognitive factors studied, the results also suggest that a favorable attitude towards playing videogames fosters students’ entrepreneurial potential and has a positive effect on the entrepreneurial intent.
Journal: Cross-Cultural Management Journal
- Issue Year: XVI/2014
- Issue No: 02
- Page Range: 339-346
- Page Count: 8