Alone in Front of the Computer – Millions in the Machine: Our Daily Video Games Cover Image

Egyedül a gép előtt, milliók a gépben
Alone in Front of the Computer – Millions in the Machine: Our Daily Video Games

Author(s): Árpád Péter
Subject(s): Anthropology, Social Sciences, Media studies, Sociology of Culture
Published by: Korunk Baráti Társaság
Keywords: personal computer; video games; teenagers; online gaming; virtual worlds; “virtual Hungary”

Summary/Abstract: The author briefly reviews the last decade’s most important computer games, the organizations of digital gaming, as well as the usage tendencies of this brand new media technology. He concludes that modern videogames are practically omnipresent in contemporary society, and not limited to the adolescents or teenagers, as common opinion holds it. He focuses on online digital games, and describes the infinity and interactivity of their virtual worlds as viable alternatives to the limited reactive capacities of older media. The author considers that the possibilities for practically unlimited interactions are the most addictive characteristics of virtual games. The essay also examines the Hungarian video game industry and concludes that this “virtual Hungary” is still light years away from more developed and better implemented computer game industry of the Western world.

  • Issue Year: 2012
  • Issue No: 12
  • Page Range: 19-28
  • Page Count: 10
  • Language: Hungarian
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