Interactive film within the paradigm of institutional cinema
Interactive film within the paradigm of institutional cinema
Author(s): Ryszard KluszczyńskiSubject(s): Fine Arts / Performing Arts
Published by: Łódzkie Towarzystwo Naukowe
Keywords: digital cinema; interactive film; computer game; participatory culture; hybridity
Summary/Abstract: In this article I am considering the situation of interactivity and interactive film in the institutional context of the cinema that is outlined by the rules of cinematographic industry. I draw attention to the fact that despite the ongoing digitalization in all cinematographic areas: production, distribution, presentation, and reception, interactivity is seen as a non-film feature and, as a consequence, it is marginalized. Cinematography opens up to any digital technological innovations that do not violate a standard model of film experience. Interactivity is seen here as a feature of games and not of films. An interactive film that is thrown to the periphery of institutionalized cinema, becomes a phenomenon of audio-visual avant-garde that is a common part of both cinema and art.
Journal: Art Inquiry
- Issue Year: 2014
- Issue No: 16
- Page Range: 127-136
- Page Count: 10
- Language: English