Methods of Describing Interaction: Player - Character - Elements of the Game World in Computer Palyers' Jargon Cover Image
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METODY OPISU INTERAKCJI: GRACZ: POSTAĆ - ELEMENTY ŚWIATA GRY W JęZYKU GRACZY KOMPUTEROWYCH
Methods of Describing Interaction: Player - Character - Elements of the Game World in Computer Palyers' Jargon

Author(s): Kamila Gądek
Subject(s): Language and Literature Studies
Published by: Dom Wydawniczy ELIPSA
Keywords: gracz; player; gry; komputerowe; Wałaszewski; język komputerowy; computer players' jargon

Summary/Abstract: The article analyses one of basic issues associated with exploration of computer players' jargon, namely the influence of a specific game situation (simultaneous functioning in the real and virtual world) on the structure of players' utterances. Based on the model of identification of the player with the character of Z. Wałaszewski, controlled within the game, there are three levels of identification and their linguistic realization. The author refers to the research on traditional literary text (semantic paradigm and transposition of personal forms as described by A. Okopień-Sławińska and the point of view issues and identification processes). She also analyses semantic-syntactic valence disorders of verbs, associated with the pursuit of shortenings and connection of two perspectives of game world perception in abbreviated utterances.

  • Issue Year: 2009
  • Issue No: 04
  • Page Range: 52-64
  • Page Count: 9
  • Language: Polish
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