Gdzie jest gracz, kiedy gra? Retoryki cielesności a gry wideo
Where is the player, when is the game? The rhetoric of carnality and video games
Author(s): Michał TabaczyńskiSubject(s): Social Sciences, Psychology, Communication studies, Sociology, Social Informatics
Published by: Stowarzyszenie Czasu Kultury
Keywords: games studies;gameplay
Summary/Abstract: Video games – like other digital media (hypertext, interactive fiction), but much more fully and effectively – perform an extremely important function within the rhetoric of human corporality. They make us realise that the cultural and technological mediation of human experience is here to stay. The experience of corporality in games (i.e., the experience of game space and time) is an element of the gaming condition, determining the relationship between the human body and the game’s universe. These relations are bilateral: humans impact on the game world, the game impacts on the human body. This principle has extremely important implications for social life in today’s digital era.
Journal: Czas Kultury
- Issue Year: XXXI/2015
- Issue No: 02
- Page Range: 98-103
- Page Count: 6
- Language: Polish
- Content File-PDF