Ciało Lary Croft. Parodia i gry wideo
The body of Lara Croft. Parody and video games
Author(s): Tomasz Z. MajkowskiSubject(s): Social Sciences, Communication studies, Sociology, Social Informatics
Published by: Stowarzyszenie Czasu Kultury
Keywords: games studies;intertextual irony
Summary/Abstract: The text proposes an interpretation of the well-known video game series "Tomb Raider", which – apart from the most popular context, that is, gender analysis of the central character – places it in the context of the New Adventure Cinema, television in the 1990s, and older platform games that preceded it. Reference to this threefold background is used to indicate how technical limitations and the specificity of the poetics of video games lead to a privileging of grotesque parody as the primary means of expression of this form of narrative, especially in the context of the strong links between games and cinema, for which the first game in the analyzed series represented a breakthrough.
Journal: Czas Kultury
- Issue Year: XXXI/2015
- Issue No: 02
- Page Range: 117-123
- Page Count: 7
- Language: Polish
- Content File-PDF