SCUMM i OOO. Świecki okazjonalizm a interfejs gier komputerowych, czyli przedmiot i przyczynowość w „przygodówkach” typu point-and-click
SCUMM and OOO. Secular occasionalism and the computer game interface: object and causality in point-and-click adventure games
Author(s): Grzegorz CzemielSubject(s): Social Sciences, Communication studies, Sociology, Social Informatics
Published by: Stowarzyszenie Czasu Kultury
Keywords: games studies
Summary/Abstract: The article examines a phenomenon popular in the years 1987–1998: the point-and-click adventure game, and in particular, their interface and SCUMM scripting language. The classic model for creating syntactic commands to interact with the world is read here as an element in determining the “expression” of these games and interpreted from the perspective of Bruno Latour’s flat ontology, incorporating a correction to his position introduced by Graham Harman. In this approach – representative of philosophy directed towards objects (OOO) – the games discussed offer a metaphysical model of reality based on the autonomy of subjects and the mechanism of vicarious causation.
Journal: Czas Kultury
- Issue Year: XXXI/2015
- Issue No: 02
- Page Range: 124-129
- Page Count: 6
- Language: Polish
- Content File-PDF