Polityki pracy i zabawy w popkulturowym przemyśle sieciowych gier komputerowych
The Politics of Labor and Play in Popcultural Industry of On-Line Video Games
Author(s): Mateusz FelczakSubject(s): Social Sciences, Fine Arts / Performing Arts, Visual Arts, Sociology, Sociology of Culture, Sociology of Art
Published by: Uniwersytet Adama Mickiewicza
Keywords: on-line video games; playbour; digital labor; cognitive capitalism
Summary/Abstract: The article deals with the functioning of the on-line AAA games in capitalist market circulation, with games understood as products subject to trade exchange. The author analyzes the method of capitalization of players’ productivity, such as the use of unpaid digital labor of fans, arguing that the game mechanics are often adjusted to the playbour paradigm. The mechanisms of modeling the reception and distribution of games are listed and described based on the example of Steam and methods of exploitation of the Real-Money Auction House in Diablo III. Automating the process of the game is considered to be the most efficient model of play, displacing traditionally understood exploration and interaction with other players.
Journal: Praktyka teoretyczna
- Issue Year: 2014
- Issue No: 14
- Page Range: 111-130
- Page Count: 20
- Language: Polish