The World of The Walking Dead – Transmediality and Transmedial Intermediality Cover Image

The World of The Walking Dead – Transmediality and Transmedial Intermediality
The World of The Walking Dead – Transmediality and Transmedial Intermediality

Author(s): Benjamin Beil, Hanns Christian Schmidt
Subject(s): Media studies
Published by: Scientia Kiadó
Keywords: computer games; intermediality; transmedia storytelling; storyworlds; The Walking Dead

Summary/Abstract: As transmedia franchises increasingly populate our cultural environment, many questions arise about the effect of the different media involved in the depiction of storyworlds. Through the analysis of different examples, with special emphasis on the particular case of The Walking Dead, and drawing primarily from Henry Jenkins’s concept of “transmedia STORYTELLINGv AND *ENS 3CHRÙTERS CONCEPT OF INTERMEDIALITY  THIS PAPER aims to show how different media aesthetics contribute to the process of storytelling and enrich the experience of the consumer. Usually overlooked in other analyses, we argue that these formal and aesthetical characteristics, such as the interactive nature of video games, call for a broader approach that transcends the accustomed search of common narrative aspects. This WILLBEEXEMPLIlEDBYACLOSERCOMPARATIVELOOKATTHEADVENTUREGAME The Walking Dead: The Game (Telltale Games, 2012) and The Walking Dead: Survival Instinct (Terminal Reality, 2013). The transformations that the different media demand contribute not only to the narrative, but also provide different tools for the construction of storyworlds and different ways to engage with it.

  • Issue Year: 2015
  • Issue No: 10
  • Page Range: 073-088
  • Page Count: 16
  • Language: English