Gry wideo w perspektywie klasyfikacyjnej teorii sztuki masowej // Noël Carrol kontra ludolodzy
Noël Carroll vs. Ludologists. Video games in the classification theory of mass art
Author(s): Łukasz AndrosiukSubject(s): Social Sciences, Visual Arts, Social development, Social Informatics, Sociology of the arts, business, education, ICT Information and Communications Technologies, Sociology of Art
Published by: Szkoła Wyższa Psychologii Społecznej
Summary/Abstract: Noël Carroll’s classification theory of art mass deserves special attention. First of all, the theory is not merely an arbitrary collection of reflections, associations and metaphors, an occurrence very characteristic in the field of debate concerning mass art, but rather an analytically consistent attempt to provide the answers to questions on the nature of mass art. Therefore, to my mind it is an important attempt for researchers from the field of game studies (regardless of the theory’s eventual success or failure). One of the main reasons behind such a conclusion is that the theory clearly questions (although it does not entirely reject it) the (seemingly obvious) assertion that the narrative computer/video games constitute an integral element of “mass art” which is frequently denied any form of respectability.
Journal: Kultura Popularna
- Issue Year: 41/2014
- Issue No: 03
- Page Range: 132-143
- Page Count: 12
- Language: Polish