Dyskursy a gry // Analiza kilku przykładów wspierania dominujących dyskursów przez gry
Discourses and games. An analysis of selected examples of games supporting the dominating discourses
Author(s): Bartlomiej SchweigerSubject(s): Social Sciences, Media studies, Communication studies, Theory of Communication, Social Informatics, ICT Information and Communications Technologies
Published by: Szkoła Wyższa Psychologii Społecznej
Summary/Abstract: The article describes the potential influence of games’ interactivity on the discourses that produced them and, as a result, on power relations created by those discourses. For that purpose, the author discusses Niklas Luhmann’s concept of autopoietic systems, its connection to Foucault’s notion of discourse, and the way games adjust to the image of reality inherent in the discourse that creates them. The author posits that each game containing narrative elements is at the same time a text and a reality model. He also presents mechanisms by which games’ interactivity strengthens the discourse. Finally, the author investigates whether the presented concept can be used with regard to games where less emphasis is placed on narrative structures or where such structures are seemingly non‑existent.
Journal: Kultura Popularna
- Issue Year: 41/2014
- Issue No: 03
- Page Range: 144-155
- Page Count: 12
- Language: Polish