Beyond: Two Souls jako medialna hybryda filmu i gry wideo
Beyond: TwoSouls as an art and media hybrid of film and video game
Author(s): Katarzyna MarakSubject(s): Social Sciences, Fine Arts / Performing Arts, Media studies, Visual Arts, Communication studies, Theory of Communication, Social Informatics, Sociology of Culture, Sociology of the arts, business, education, Film / Cinema / Cinematography, Marketing / Advertising, ICT Information and Communications Technologies, Sociology of Art
Published by: Szkoła Wyższa Psychologii Społecznej
Summary/Abstract: The introduction and employment of new, advanced technology solutions create new possibilities for a variety of media texts. Furthermore, new technologies allow for blending of not only genres and media forms, but also art forms and industries. Such processes can be observed in the case of film industry and the video game industry. The interactive drama Beyond: Two Souls, directed by David Cage and published by QuanticDream, is an excellent example of such fusion; due to traits characteristic of both cinema texts and video game texts, such as cast that includes actors famous both in film industry and video game industry, complex plot, incredible graphics and the seamlessly integrated interactivity, Beyond: Two Souls illustrates very well the gradual dissolution of the barrier between films and games.
Journal: Kultura Popularna
- Issue Year: 43/2015
- Issue No: 01
- Page Range: 114-123
- Page Count: 10
- Language: Polish