“Sherlock”. Fandom Games and the Employment of the Convergent Media Potential Cover Image

„Sherlock”. Gry z fandomem i wykorzystanie potencjału konwergencji
“Sherlock”. Fandom Games and the Employment of the Convergent Media Potential

Author(s): Małgorzata Lisowska- Magdziarz
Subject(s): Education, Media studies, Theory of Communication, Present Times (2010 - today)
Published by: Wydawnictwo Uniwersytetu Jagiellońskiego
Keywords: fandom; transmedia storytelling; convergence; collective intelligence; creativity;

Summary/Abstract: The British tv mini- series “Sherlock” has become nowadays the complex transmedia narrative, utilizing different media and engaging its fandom to the intense creative actions and the processes of the collective construction of knowledge. The lengthy production process and the particular distribution strategy (with the two- year gaps between the seasons) force the showrunners to develop various production and communication strategies so as to maintain the viewers’ involvement with the series during “the hiatuses”. To this purpose, different forms of communication with fandom are applied, together with the skillful use of the potential of the convergence processes in media.

  • Issue Year: 2016
  • Issue No: 1 (225)
  • Page Range: 197 - 211
  • Page Count: 15
  • Language: Polish