Uwagi o nazwach własnych w tekstach gier komputerowych z gatunku fantasy
Some Remarks on Proper Names in Fantasy Computer Games
Author(s): Izabela Domaciuk-CzarnySubject(s): Language and Literature Studies, Applied Linguistics, Western Slavic Languages
Published by: Wydawnictwo Uniwersytetu Warmińsko-Mazurskiego w Olsztynie
Keywords: proper names; computer games; fantasy; cRPG texts; stylization
Summary/Abstract: The texts of computer games exist in a new digital space, yet they refer also to the traditional literary and non-literary texts. They exhibit different stylistic features that affect the structure of proper names, especially archaization that confirms the presence of a quasi-medieval world in the game. Onyms present in cPRGs are diverse linguistically, and their structure and meaning reflect the interests, especially literary, of their creators, that is both authors and players. The names found in the texts of computer games as semantically clear individual descriptions characterize the objects they refer to, and as semantically unclear, or artificial, they inform the players of the strangeness and temporal distance of the described universe. Computer Role Playing Games are characterized by the presence of both these groups of onyms.
Journal: Prace Językoznawcze
- Issue Year: 18/2016
- Issue No: 3
- Page Range: 19-30
- Page Count: 12
- Language: Polish