GAMIFICATION IN HIGHER EDUCATION: KAZAN FEDERAL UNIVERSITY PRIMER Cover Image

GAMIFICATION IN HIGHER EDUCATION: KAZAN FEDERAL UNIVERSITY PRIMER
GAMIFICATION IN HIGHER EDUCATION: KAZAN FEDERAL UNIVERSITY PRIMER

Author(s): Airat Khasianov, Irina Shakhova, Bulat Ganiev
Subject(s): Education, Media studies, Higher Education , ICT Information and Communications Technologies
Published by: Carol I National Defence University Publishing House
Keywords: gamification; higher education; serious games;

Summary/Abstract: We present a case study of implementing gamification in the Higher School for Information Technology and Information Systems of Kazan Federal University - the teaching department educating the new generation of ICT professionals. A special platform for gamification was developed. This platform includes a cloud service accessible through any sort of mobile devices (iOS, Windows, Android) and web-interface. This service integrates with the existing university information services. The department works in the context of Bologna system. Every course in the curriculum is assigned certain credit, and every student has a certain value of mastering each of the courses in his or her curriculum. We not only made the current course progress easily available for each of the students, but also introduced "badges" that students may earn for completing complex tasks, and this tasks not easily formulated in terms of a student's rating.

  • Issue Year: 12/2016
  • Issue No: 01
  • Page Range: 519-522
  • Page Count: 4
  • Language: English
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