GAMIFYING EDUCATION WORLD OF SCHOOL – A C# APPLICATION
GAMIFYING EDUCATION WORLD OF SCHOOL – A C# APPLICATION
Author(s): Liviu-Dragos Enache, Dragoş-Paul PopSubject(s): School education, ICT Information and Communications Technologies, Sociology of Education
Published by: Carol I National Defence University Publishing House
Keywords: Games; education; grading; virtual world;
Summary/Abstract: There are flaws in the way that schools and universities teach today and the application we propose will try to ameliorate some of those flaws by using one of the biggest parts of entertainment we consume today...games. The application will use the principle of gamifying education in order to make teaching/studying more engaging and fun. The software will be developed for both desktop devices and mobile in order to make it accessible to everyone, teacher and student alike.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 12/2016
- Issue No: 01
- Page Range: 523-528
- Page Count: 6
- Language: English