LEARNING BY GAMES; A STUDY CASE OF THE COFFE PROJECT IMPLEMENTATION IN ROMANIA Cover Image

LEARNING BY GAMES; A STUDY CASE OF THE COFFE PROJECT IMPLEMENTATION IN ROMANIA
LEARNING BY GAMES; A STUDY CASE OF THE COFFE PROJECT IMPLEMENTATION IN ROMANIA

Author(s): Muguraș MOCOFAN
Subject(s): Education, Business Economy / Management, Vocational Education, Sociology of Education
Published by: Carol I National Defence University Publishing House
Keywords: learning by games; business simulation;

Summary/Abstract: COFFE project proposes the transferring and modernizing teaching methods using an online tool "Simulation enterprise", dedicated to vocational school students which enables users to run virtual enterprise producing mobile phones and manage it in an environment reflecting real economic conditions. The game is concentrated on developing entrepreneurial skills and encouraging users to run in the future own business. The paper presents the study case of the implementation of the COFFE project in Romania. Aspects about the developing of the on-line simulation game, designed for specific purpose and target group. This tool reflect economical conditions to the students and offer new modern technologies to make the training process as attractive as possible in the promotion case of the entrepreneurship, innovativeness and self-employment.

  • Issue Year: 12/2016
  • Issue No: 01
  • Page Range: 529-533
  • Page Count: 5
  • Language: English
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