Use of gamification in the process of selection of candidates for the position in the opinion of young adults in Poland Cover Image

Use of gamification in the process of selection of candidates for the position in the opinion of young adults in Poland
Use of gamification in the process of selection of candidates for the position in the opinion of young adults in Poland

Author(s): Monika Krasulak
Subject(s): Economy, Human Resources in Economy
Published by: Wydawnictwo Uniwersytetu Jagiellońskiego
Keywords: game; gamification; candidate; recruitment; selection

Summary/Abstract: The article focuses on the potential of the use of gamification in the selection process, willingness to participate in this form of recruitment among young people (20–25 years of age) entering the labour market and the factors differentiating their willingness. Due to the lack of information on that subject on the Polish study field, this research has a pilot character. The data collected among 100 students who are about to enter the labour market. This group is significant because of the nature of the examined selection method – in theory it is young people – born after year 90 and making full use of information technology every day – they are to become the target group of this form of recruitment. They were subjected to statistical analysis with the use of the Chi-square test and the Pearson correlation coefficient. Research results confirmed the potential of this method of selection. According to the theoretical assumptions, gamification has been positively assessed by respondents. The vast majority of respondents expressed willingness to participate in recruitment with the help of gamification. The analysis has not revealed any significant differences between the adopted independent variables and the willingness to take part in this form of recruitment declared by respondents.

  • Issue Year: 1/2015
  • Issue No: 3
  • Page Range: 203-215
  • Page Count: 13
  • Language: English
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